I used to play Eden Eternal (also published by Aeria Games ) but I grew tired of playing it. I find it boring midway. Now, our group of friends invited us to try Aura Kingdom and I honestly find it interesting. This game has a lot of features and it took me quite a while to get familiar with their in-game system. Up until now I could probably say I'm not 100% familiar with all the stuff happening in-game.
We now have a guild and as help for new and existing members, we've decided to create this entry to cover the basics of the game.
The Character Classes
Guardian
Role: Tank Weapon: Sword and Shield
In the hands of a Guardian, armor and a shield are as much a weapon as a sword. These steel-clad strategists can withstand the mightiest of blows, keeping enemies busy while their team goes all-out.
Link to Wiki:
Here
Ravager
Role: Damage Weapon: Great Axe
Ravagers are known for their take-no-prisoners philosophy. They swing their gigantic axes in arcs so broad, and with impacts so powerful, that many of their strikes damage not only the target but surrounding foes as well.
Link to Wiki:
Here
Duelist
Role: Damage Weapon: Dual Blades
Duelists shine brightest when launching an offensive against strong single foes. Their defense lies in their acrobatic evasion, and their ability to quickly unload a flurry of high damage makes them a powerful force.
Link to Wiki:
Here
Brawler
Role: Damage Weapon: Katars
Katar is best at making people both physically strong and close combat martial art, there is no enemy like a surging wave from the blast under their offensive world.
Link to Wiki:
Here
Grenadier
Role: Damage Weapon: Cannon
Grenadiers are known for their trademark weapons: massive cannons that convert magical energy into explosive missiles. Since gunpowder is boring on its own, they also like to infuse their shots with a variety of elements such as fire, ice, and electricity. Being experts with machinery, Grenadiers can also engineer makeshift gun turrets and other gadgets to support their allies in battle.
Link to Wiki:
Here
Gunslinger
Role: Damage Weapon: Dual Pistols
With a pistol in each hand, Gunslingers bring enemies to their knees with a hail of bullets. They employ fiendish traps and lace their shots with magic to stay one step ahead of their opponents in a dangerous game of keep-away. Weak-willed enemies may even find themselves doing the Gunslinger's bidding after being charmed by a beguiling shot.
Link to Wiki:
Here
Ranger
Role: Damage Weapon: Battle Bows
Link to Wiki:
Here
Sorcerer
Role: Damage-over-time (DoT), support (debuff) Weapon: Grimoire
Sorcerers draw shadowy magic from their ancient tomes and grimoires. Calling forth the spectral power sleeping within each page, they conjure up dark spells to raze and torment foes. They also have a limited control over life force, with the ability to drain the health of their enemies and bolster the regeneration and strength of their allies. Their unique class buff, Powerful Strike Mantra, allows the Sorcerer's allies to deal extra damage to their foes.
Link to Wiki:
Here
Wizard
Role: Damage, Heal Weapon: Staff
Attuned to the forces of nature, Wizards focus power in their elaborate staves to call upon elemental magics, often damaging several foes at once. Their access to a broad range of elements allows them to capitalize on enemies weaknesses.
Link to Wiki:
Here
Bard
Role: Healing Weapon: Harp
Far from being shy and passive musicians, Bards are an integral part of a successful party. They are most often found behind the front lines of battle, strumming rousing songs that heal or bolster their allies with invigorating buffs. When necessary, however, Bards will not hesitate to attack and stun opponents with potent sound waves, transforming their conventionally peaceful lullabies into symphonies of destruction.
Link to Wiki:
Here
The Eidolons
Hailing from the heavenly realm of Aura Kingdom (and some from the dread realm known as Pandemonium), Eidolons are powerful summoned spirits that bond to Envoys of Gaia who call for their aid. Eidolons are an incredibly diverse bunch, each one carrying its own unique story, personality, and awe-inspiring powers. The one thing that they all have in common, however, is their unbreakable loyalty to the Envoy to whom they are bonded. Together, an Envoy of Gaia and their trusted Eidolon partner have the potential to be the most formidable force in all of Terra.
The Envoy's Path
The Envoy's Path allows you to receive additional bonuses for your class.
Stats: Some Envoy's Path choices give you additional stats. These can include damage, critical (damage), health, evasion, movement speed, accuracy, and others.
Passive Abilities: As the name states, passive abilities from the Envoy's Path can include certain effects to happen in battle when something else happens. Some passive abilities that are not triggered by anything include an increased loot drop rate and experience gained.
Skills: There are a few skills to be obtained on the Envoy's Path. These skills are combo skills between a main class and a sub-class. These skills have 2 minute cooldowns.
Previously assigned Envoy's Path points can be reset for a cost of gold or silver in game.
Below is an example of an Envoy's Path. This Path is for the Grenadier class, which uses cannons.
There are a lot more Game System that needs to be discussed but I'll just leave a link here that redirects to Aura Kingdom's Wiki Pages. Discussing them all will take forever so just read them at your leisure.
LINK And Here's another one.
LINK